Unity Technical Artist, Event Pipeline
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First recorded by Psst: 9 November 2026. The company's name and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- 3+ years required
- Where you can live
- Work from anywhere
- Skills and tools
- c#
- Time zone
- U.S. time zones
- Job type
- Full-time
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- Work from anywhere
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- 3+ years required
- Employer publication date
- 10 September 2026
- First recorded by Psst
- 9 November 2026
- Last checked at the source
- 10 November 2026
About the job
Help us ship new 3D immersive events and content to the the company community, reliably, efficiently, and with a high quality bar.
Join the the company team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
We’re looking for a Unity Technical Artist to support the company’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.
You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
What You'll Do
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Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
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Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
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Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
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Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.
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Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.
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Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.
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Document workflows so the whole team can move faster as we scale content volume in 2026.
Who You Are
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You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).
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You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.
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You can write scripts (most likely C# ) and you’ve built tools or automation that helped teams move faster or reduced production risk.
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You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.
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You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.
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You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.
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You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
Bonus Points (Not required, but we’d be excited if you bring any of the following!)
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Experience building editor tooling, import automation, or asset validation pipelines in Unity.
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Familiarity with the the company creator toolchain: Unity + the company SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
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Experience building interactivity in the company worlds using Udon / UdonSharp (C# that compiles to Udon)
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Familiarity with common the company avatar components like PhysBones/Contacts and performance best practices.
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Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).
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Experience supporting live ops or high-cadence content publishing.
Not sure if you meet every single requirement?
We’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply.
Where You’ll Be
This is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.
Benefits
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100% Remote – work from anywhere in the world
•
Health benefits for U.S. and Canadian employees
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401K (U.S.) and RRSP (Canada) retirement plans
•
Stock options
•
Unlimited/flexible vacation policy
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Paid parental leave
•
Generous holiday schedule
The company is an equal-opportunity employer, and we welcome applicants from all backgrounds. The company fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you!
All job offers are subject to early stage ID checks, satisfactory referencing and background checks.
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