UI Artist

Company shown to members 🔒 · Remote · Malaysia, Indonesia, Vietnam only

Malaysia, Indonesia, Vietnam onlyExperience not statedPublished 21 October 2026Looks fresh

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First recorded by Psst: 24 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
Experience not stated
Where you can live
Malaysia, Indonesia, Vietnam only
Skills and tools
figma, photoshop, illustrator, after effects, scheduling
Job type
Contract or freelance

Read from the ad by Psst's rules. Check the full ad below before applying.

Job details

Where you can work
Malaysia, Indonesia, Vietnam
Employment type
Contract
Advertised pay
Not stated by the employer
Experience
Experience not stated
Employer publication date
21 October 2026
First recorded by Psst
24 October 2026
Last checked at the source
8 November 2026

About the job

The company is currently looking to expand its team in Southeast Asia. We’re looking for an enthusiastic, creative, and self-driven User Interface (UI) Artist to join the team on an exciting project.

In this role, you’ll help shape the visual quality and usability of the game’s interface, creating clear, polished, and engaging UI assets that support the overall player experience. You will work closely with artists, designers, engineers, and technical artists to develop UI screens, HUD elements, icons, menus, and interactive visual assets that are consistent with the project’s art direction and technical requirements.

These opportunities can be located in Malaysia, Indonesia, or Vietnam (Remote) . Sponsorship and relocation are not being offered as part of this package.

A User Interface Artist at the company

  • Concept and design UI and HUD layouts and assets, including menus, icons, buttons, frames, panels, and other interface elements, from wireframes and mock-ups through to final in-engine implementation.
  • Develop clear and visually appealing UI solutions that bring simplicity and user-friendliness to complex design challenges.
  • Ensure the user interface experience is intuitive, readable, and consistent, while remaining faithful to the overall art direction.
  • Maintain a consistent visual aesthetic across all UI assets and screens.
  • Work with the Lead Artist, Designers, Engineers, and Technical Artists to produce well-optimised assets in line with technical requirements and production conventions.
  • Create wireframes, mock-ups, user flows, and visual prototypes in collaboration with Designers to communicate interaction and layout ideas.
  • Support the creation and layout of animated UI elements and, where required, 3D UI elements.
  • Review existing UI layouts, menus, and assets, and propose visual and usability improvements.
  • Clearly articulate the reasoning behind design choices and respond constructively to feedback.
  • Engage in the wider design and art process, providing feedback and suggestions to help deliver the best possible user interface experience.
  • Participate in task planning, estimation, and scheduling with the Lead Artist and Production Team.

Requirements

  • Proven experience as a User Interface Artist or similar role in game development.
  • Experience working on at least one shipped or live game title, ideally on mobile.
  • Strong portfolio demonstrating UI art skills, including menus, HUDs, icons, buttons, visual hierarchy, layout, and polished final UI assets.
  • Good understanding of mobile UI constraints, including readability, screen resolution, aspect ratios, touch interaction, and asset optimisation.
  • Strong visual design skills, including composition, colour, typography, shape language, iconography, and attention to detail.
  • Ability to create UI assets from wireframes or design briefs through to final production-ready artwork.
  • Practical understanding of how UI assets are implemented in a game engine or real-time development environment.
  • Comfortable working collaboratively with designers, engineers, technical artists, and other artists.
  • Ability to iterate quickly based on feedback while maintaining visual quality and consistency.
  • Good communication skills and the ability to explain design decisions clearly.
  • Well organised, proactive, and able to manage assigned tasks within production timelines.
  • Experience with modern game engines such as Unity, Unreal Engine, or proprietary engines is a plus.
  • Experience on console titles is a plus.
  • Experience with UI animation, motion design, or 3D UI elements is a plus.
  • Familiarity with tools such as Photoshop, Illustrator, Figma, After Effects, Spine, or similar UI/art tools is a plus.

Benefits

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: the company is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  [link for members] .

Role Information: EN

Studio: the company

Location: APAC, Malaysia, Indonesia, Vietnam

Area of Work: Art

Service: Create

Employment Type: Contract

Working Pattern: Full Time, Remote/Hybrid

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