Technical Artist
Company shown to members 🔒 · Remote · Malaysia only
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First recorded by Psst: 9 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Experience not stated
- Where you can live
- Malaysia only
- Skills and tools
- photoshop, documentation, written communication, time management
- Job type
- Contract or freelance
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- Malaysia
- Employment type
- Contract
- Advertised pay
- Not stated by the employer
- Experience
- Experience not stated
- Employer publication date
- 15 March 2024
- First recorded by Psst
- 9 November 2026
- Last checked at the source
- 10 November 2026
About the job
Future Opportunities – Join Our Talent Pool
We are always looking for talented freelance artists to work with Streamline Studios.
While there is no immediate opening for this role, you can submit your application to be considered for future freelance/contract opportunities. We will review your profile and contact you when a suitable project becomes available.
Thank you for your interest in Streamline Studios.
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are seeking a talented Technical Artist on a freelance/contract basis to collaborate with our team in the gaming industry. From Materials to Tools development, we have multiple projects that could use the talents of a well-rounded, multi-tasking tech wizard. Help us unite our art and development into fantastic, compelling experiences.
Delivering excellence
- Help define the technical quality standards, overseeing the development of art pipelines
- Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
- Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
- Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post-process effects
- Create and maintain technical documentation
- Able to independently tackle technical tasks with close to no supervision
- Assist in the technical evaluation of new incoming project
Communication
- Communicates regularly with the Creative Director & Producer regarding the status of current project milestones and initiatives
Team and personal development
- Stays current on industry-standard content creation tools and techniques
- Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
- Guide other art team members in solving day-by-day production issues
- Assist in game profiling and generating report to help content creators get their assets within budget
Requirements
- Hands-on experience with game engines (e.g. UE5, Unity3D, etc.)
- Good verbal and written communication skills catering to engineers and artists as needed
- Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
- Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis
Deliverables Expectations
- On-time delivery of project deliverables
- Outcomes delivered as per project specifications, consistently
- Time spent on an outcome is within project or budgeted mandays
Streamline Values : Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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