Technical Artist
Company shown to members 🔒 · Remote · Malaysia, Indonesia, Vietnam only
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First recorded by Psst: 5 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Experience not stated
- Where you can live
- Malaysia, Indonesia, Vietnam only
- Skills and tools
- python, photoshop, c#
- Job type
- Contract or freelance
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Job details
- Where you can work
- Malaysia, Indonesia, Vietnam
- Employment type
- Contract
- Advertised pay
- Not stated by the employer
- Experience
- Experience not stated
- Employer publication date
- 21 October 2026
- First recorded by Psst
- 5 November 2026
- Last checked at the source
- 8 November 2026
About the job
The company is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic, and self-motivated Technical Artist to join our team working on an exciting, new, and unannounced project.
The company is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top-selling titles on console, PC and mobile. You'll get to work alongside seasoned developers bringing expertise from world-class AAA the company.
These opportunities can be located in Malaysia, Indonesia, or Vietnam (Remote). Sponsorship and relocation are not being offered as part of this package.
A Technical Artist at the company
- Creates and maintains tools, scripts and pipelines that help the art team produce high-quality visual content efficiently.
- Works closely with artists, designers, engineers and other technical experts to identify technical issues, improve workflows and support production needs.
- Helps the art team communicate technical requirements and constraints to the development team.
- Solves technical challenges creatively to maximise visual quality while staying within real-time performance and hardware limitations.
- Supports the creation, optimisation and implementation of complex visual content, including materials, shaders, procedural assets and VFX.
- Prototypes, develops, profiles and implements procedural VFX, including particles, post-processing effects, shaders and related visual systems.
- Contributes to pipeline development, optimisation and best practices across content creation, integration and performance.
- Drives the creation of complex procedural and physically based content, helping ensure assets are efficient, scalable and production-ready.
Requirements
- Proven experience as a Technical Artist or similar role on a commercial game development project.
- Strong understanding of real-time art production, optimisation, pipeline development and technical problem-solving.
- Proficiency in scripting and other languages such as MAXScript, MEL, C#, Python, HLSL, GLSL.
- Good artistic eye, with the ability to balance visual quality, technical constraints and performance requirements.
- Experience with VFX, materials, shaders, lighting models, tool development, optimisation and pipeline development.
- Experience working with modern game engines such as Unreal Engine, Unity or proprietary engines.
- Experience with art production tools such as Photoshop, Houdini, Substance Painter, Substance Designer, Maya or 3DS Max.
- Familiarity with source control workflows, ideally Perforce.
- Ability to work collaboratively across disciplines and iterate quickly based on feedback.
Benefits
Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: the company is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process, please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at [link for members] .
Role Information: EN
Studio: the company
Location: APAC, Malaysia, Indonesia, Vietnam
Area of Work: Art
Service: Create
Employment Type: Contract
Working Pattern: Full Time, Remote/Hybrid
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