Lead Environment Artist
Company shown to members 🔒 · Remote · Malaysia only
🔒 See the company and apply✨ Tailor my resume for this job🎤 Practise the interview question, free
✓ Straight from the company's own careers page. No middlemen, no “we'll send you a check for equipment”. How we check jobs
✓ Sent 100 applications and heard nothing? Make this one count: tailor your resume to this ad in one tap, free.
✨ Not sure this is the one? Get your remote job matches in 30 seconds →
First recorded by Psst: 9 November 2026. The company's name and the apply link are for Psst members, from $4.99 for 7 days.
Practise the first interview question for this job
If the company replies, the first call usually starts with a question like this. Vague answers are the easiest to reject. Write yours and get an AI score in under a minute.
The 20-second read
- Experience
- Senior
- Where you can live
- Malaysia only
- Skills and tools
- documentation
- Job type
- Full-time
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- Malaysia
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Senior
- Employer publication date
- 14 December 2021
- First recorded by Psst
- 9 November 2026
- Last checked at the source
- 10 November 2026
About the job
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
The Lead Environment Artist is part of the core management team, responsible for managing and coordinating projects while mentoring teams of artists to help them grow from good to great. You will report to the Head of Production and the General Manager.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Senior Lead/Art Director and external clients to establish and maintain the visual look of production.
- Interact with clients/partners to establish short- and long-term artistic goals, objectives, and operating procedures for a project.
- Advise Project Managers in developing and implementing schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with artists and Project Managers — and clients where required — on project milestones and initiatives, obtaining guidance and approval when needed, and staying aware of client expectations for upcoming content drops or rejected assets.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, quality-checked, and ready for client review on time.
- Create and maintain briefs and documentation for asset creation and training.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Monitor and evaluate production efficiency, adjusting tools and art production pipelines and developing strategies to maximize performance.
- Identify and recommend areas of artistic growth for each artist to the Senior Lead/Art Director.
- Support HR-related processes such as monitoring team well-being, identifying potential risks, and assisting with recruitment initiatives.
- Work with the core management team to establish and maintain team vision, mission, and values, including periodic reviews to keep these aligned with overall company goals.
Requirements
Expert in at least three of the following areas of artistic production, using industry-standard tools such as 3ds Max/Maya/Blender, Substance Painter and Designer/Quixel Mixer, and ZBrush:
- Environmental modelling and planning
- Vehicle modelling
- Texturing
- Environment level design/placement
- Organic sculpting
Also required
- Proficient with major game engines such as Unreal Engine 4, Unity, etc.
- Exceptional understanding of form, shape, structure, and silhouette in modeling, with strong knowledge of technical game art theory.
- Strong artistic ability to visualize entire levels and detail with minimal concept art and direction.
- Strong technical ability to manage assets within memory, design, and frame rate limitations.
- Keen eye for light, shade, color, and detail in creating texture maps across material types, with a full understanding of modern PBR texture workflow.
- Strong knowledge of modular planning for large assets/environments, including planning and creating modular pieces for level variation, terrain, and placement.
- Self-motivated, requiring minimal direction, with the ability to carry a level's vision through to completion while respecting gameplay and design needs.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter
🔒 See the company and apply✨ Tailor my resume for this jobPrepare with the Apply kit
- Open over a year (1792 days)
- No pay listed
A resume that gets past the first 6 seconds
Recruiters skim. The Psst resume coach fixes what makes them skip you, line by line, and one tap tailors it to the exact job you're applying to.
- 1Every line checkedWeak starts, clichés and AI-sounding phrases flagged, with a 3-question fix.
- 2Tailored to the jobSee which skills and tools from the ad your resume is missing. Try it free on one of your matches.
- 3Ready for remoteTime zone, tools and proof you work on your own, the things remote teams look for.
- 4Looks the partOne page, 6 designs, 8 colours and a matching cover letter, free to build. Premium downloads the PDF and Word files.
Example with made-up details. The score is the builder's own check, not an ATS rating or a promise of an interview.