Lead Character Artist
Company shown to members 🔒 · Remote · Malaysia only
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First recorded by Psst: 9 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Senior
- Where you can live
- Malaysia only
- Skills and tools
- photoshop, documentation
- Job type
- Contract or freelance
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Job details
- Where you can work
- Malaysia
- Employment type
- Contract
- Advertised pay
- Not stated by the employer
- Experience
- Senior
- Employer publication date
- 14 December 2021
- First recorded by Psst
- 9 November 2026
- Last checked at the source
- 10 November 2026
About the job
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
- Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
- Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
- Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
- Create briefs and documentation for asset creation and training.
- Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
- Interact with artists on the client/partner side to ensure expectations are met and understood.
- Diagnose client/partner technology and processes, and train artists in using them where required.
- Identify and recommend growth areas for each artist to the Art Director.
- Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
- Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools
- 3ds Max / Maya
- Substance Painter
- ZBrush
- Photoshop
- PBR workflow
Working knowledge of
- Blender
Intermediate to high proficiency in
- Unreal Engine character set-up
- Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest:
- Human anatomy
- Creature anatomy
- Hard-surface modeling
- Cloth sculpting or simulation
Also required
- Passion for game development.
- Proficiency in game engine technologies such as Unreal, with asset integration.
- Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
- Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
- A keen eye for light, shade, color, and detail in creating texture maps across material types.
Beneficial Skills
- Experience with scripting languages.
- Ability to guide and train junior artists.
- Experience using Substance Designer.
- Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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