3D Character Artist

Company shown to members 🔒 · Remote · Malaysia only

Malaysia onlyExperience not statedPublished 8 May 2024Ghost risk: high

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First recorded by Psst: 9 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
Experience not stated
Where you can live
Malaysia only
Skills and tools
photoshop
Job type
Contract or freelance

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Job details

Where you can work
Malaysia
Employment type
Contract
Advertised pay
Not stated by the employer
Experience
Experience not stated
Employer publication date
8 May 2024
First recorded by Psst
9 November 2026
Last checked at the source
10 November 2026

About the job

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per

work order. It is not a full-time employment position.

Responsibilities

  • Delivering excellence
  • Works efficiently and effectively within the technical constraints of production
  • Generates high-quality art work that matches or exceeds studio standards
  • Communication
  • Keep the Lead Artist up to date regarding status of tasks at all times
  • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
  • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
  • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
  • Contribute and help build a positive team environment

Requirements

  • Full proficiency in software packages and tools of the games industry listed below
  • 3ds Max/Maya
  • Substance Painter
  • Zbrush
  • Photoshop
  • PBR workflow
  • Surface knowledge on the following softwares and tools
  • Blender
  • Intermediate proficiency in the following tools:
  • Unreal Engine Character Setup
  • Unreal Engine Rendering (Lighting, Rendering)
  • Highly proficient in one of the following disciplines and/or intermediate in all of them
  • Human Anatomy
  • Creature Anatomy
  • Hard Surface Modeling
  • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.

Pluses

  • Familiarity with other game engines (Unreal Engine, Unity, etc.)
  • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).

Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays

Streamline Values:   Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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Ghost Job Detector: Ghost risk: high
  • Open over a year (916 days)
  • No pay listed
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