VFX Artist Reviewer
Company shown to members 🔒 · Remote · US, Canada only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- 2+ years required
- Where you can live
- US, Canada only
- Skills and tools
- photoshop, git, documentation
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Job details
- Where you can work
- United States, Canada
- Employment type
- Not stated by the employer
- Advertised pay
- Not stated by the employer
- Experience
- 2+ years required
- Employer publication date
- 11 December 2025
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 9 November 2026
About the job
About the Role
We are seeking a skilled VFX Artist / Reviewer on a freelance basis. In this role, you will be responsible for reviewing and approving real-time visual effects created by external vendors to ensure they meet our artistic vision, technical requirements, and project standards.
You will provide clear, constructive feedback to guide revisions, maintain stylistic consistency, and oversee successful implementation into the game engine. This position requires a strong eye for timing, motion, readability, and visual impact, as well as technical proficiency and the ability to communicate effectively with distributed teams.
Responsibilities and Duties
- Review real-time VFX assets (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy.
- Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications.
- Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements.
- Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency.
- Identify and troubleshoot visual, technical, or performance-related issues in VFX assets.
- Maintain documentation and communicate best practices for VFX production, optimization, and review workflows.
Minimum Qualifications
- 2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role.
- At least one shipped title (console, PC, or equivalent).
- Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling.
- Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.).
- Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows.
- Excellent communication and feedback delivery skills.
- Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments.
Preferred Qualifications
- Prior experience managing or reviewing outsourced VFX teams .
- Familiarity with procedural workflows , particle systems, and real-time optimization techniques.
- Experience with version control tools such as Perforce or Git .
- Understanding of performance budgets , shader complexity, and memory constraints for large-scale or FX-heavy environments.
Why Join Us?
At the company, you’ll work on high-quality projects alongside a passionate, global team of artists and developers. Your expertise will directly contribute to crafting impactful, immersive visual effects that enhance player experience worldwide.
Benefits
The company is an equal opportunity employer and is committed to an inclusive, barrier-free recruitment and selection process and work environment. Please inform us of any accommodations required to ensure you have access to a fair and equitable process.
Role Information
Studio: the company
Area of Work: Art
Service: Create
Employment Type: Freelance
Working Pattern: Remote
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