FX Artist
Company shown to members 🔒 · Remote · Canada only
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First recorded by Psst: 2 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Experience not stated
- Where you can live
- Canada only
- Skills and tools
- python
- Job type
- Full-time
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Job details
- Where you can work
- Canada
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Experience not stated
- Employer publication date
- 16 October 2026
- First recorded by Psst
- 2 November 2026
- Last checked at the source
- 10 November 2026
About the job
- Create advanced FX simulations including fire, explosions, destruction, volumetrics, fluids, oceans, lava, and environmental effects
- Deliver hero-level FX work across complex multi-element sequences
- Develop reusable Houdini templates and procedural workflows for production teams
- Build and maintain tools that improve simulation efficiency and artist workflows
- Collaborate with Supervisors, HoDs, and global teams to solve technical and the company challenges
- Help establish quality benchmarks and maintain consistency across sequences
- Support workflow improvements through scripting and technical problem-solving
- Participate in dailies, communicate progress clearly, and respond constructively to feedback
- Mentor and support other artists through knowledge sharing and technical guidance
- Significant experience in a professional VFX production environment with a strong focus on FX
- Expert-level Houdini experience
- Strong understanding of particle systems, destruction, volumetrics, and fluid simulations
- Strong scripting skills in VEX, Python, and MEL
- Advanced Maya knowledge
- Experience working within fast-paced production environments
- Strong communication and collaboration skills across disciplines and time zones
Nice to Have
- Experience leading sequences or small teams
- Experience contributing to pipeline, R&D, or tool development initiatives
- Working knowledge of Vellum
- Familiarity with Katana or Unreal Engine
- Nuke experience
What We're Looking For
We’re looking for artists who combine strong technical problem-solving with a collaborative mindset. The ideal candidate is proactive, detail-oriented, and comfortable taking ownership of complex work while helping elevate the wider team around them
Need Accommodation?
We are committed to providing an inclusive and accessible recruitment experience.
Privacy Notice
Your personal information will be collected, used, and stored for recruitment purposes in accordance with applicable privacy laws.
The company the company is an Equal Opportunity Employer
At the company the company, we celebrate diversity and are committed to creating an inclusive workplace where everyone can thrive. Employment decisions are based on qualifications, skills, experience, and business needs. We provide equal employment opportunities to all applicants and employees without regard to race, colour, religion, creed, sex, sexual orientation, gender identity or expression, age, national or ethnic origin, ancestry, disability, medical condition, genetic information, marital or family status, pregnancy, veteran or military status, citizenship, or any other characteristic protected by applicable federal, state, provincial, or local law.
We don’t just build worlds. We build the teams that build better worlds.
From Montreal to Mumbai, London to Los Angeles, we unite diverse talent and experience across 10 global studios, delivering stronger, simpler, smarter VFX for episodic television and feature films.
For well over a decade, FOLKS artists have come together to create ambitious work with human-focused collaboration. As part of the the company the company network, our teams contribute their distinct the company strengths to a broader community of talent, technology, and expertise around the world.
Join us and find your FOLKS.
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