Sr./Staff Product Designer, Growth
Company shown to members 🔒 · Remote · US only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Senior
- Where you can live
- US only
- Skills and tools
- churn
- Job type
- Full-time
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- United States
- Employment type
- Full-time
- Advertised pay
- $220K–290K/yr
- Experience
- Senior
- Employer publication date
- 3 August 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
We're looking for a Product Designer to own the surfaces where the company turns usage into revenue: pricing, upgrade paths, checkout, and the moments a creator decides the company is worth paying more for. You'll partner with growth engineering, product, and data to turn goals like ARR growth, expansion revenue, and reduced churn into tested, shipped design changes.
WHAT YOU’LL DO
- Own growth-critical surfaces (pricing pages, paywalls, upgrade prompts, and checkout flows) from concept through shipped, tested experiments
- Turn business goals like ARR growth, expansion revenue, and reduced churn into design hypotheses and interface changes you can test
- Design and read A/B tests and other experiments with growth engineering and data, iterating fast on what moves the numbers
- Collaborate closely with growth engineering and product to ship experiments quickly and turn winners into permanent product surfaces
- Contribute to visual and interaction consistency between growth surfaces and the rest of the product
- Set the design direction for the company's growth surfaces and mentor other designers working in the funnel
WHAT YOU’LL NEED
- Experience designing product surfaces tied directly to revenue and can point to what moved ARR, conversion, or expansion revenue in a past role
- Comfort running and reading quantitative experiments, not just shipping a single "best" design
- Experience designing flows, prototypes and high-fidelity UI's for web products, with strong visual design skills
- Experience delivering and iterating fast in close collaboration with engineering, and product teams
- Ability and flexibility to iterate fast and often
- Comfortable picking up unfamiliar parts of the product rather than waiting to be assigned only what you already know
- Knowledge and understanding of the creative tool space
- Bonus points if you have experience creating functional prototypes using AI tools (Claude Code, Cursor, etc.)
- At the company, it's always a bonus if you have artistic and creative potential (particularly skills with video/audio editing, icon/typography design, illustration, etc.)
The company strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT the company
Great things come from great teams. [link for members] We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about the company
- Universal World Simulator [link for members]
- GWM-1 [link for members]
- Gen-4.5 [link for members]
- General World Models [link for members]
- Robotics SDK [link for members]
- Conversational Real-time Agents [link for members]
- the company Studios [link for members]
We're excited to be recognized as a best place to work
Crain's [link for members] | InHerSight [link for members] | BuiltIn NYC [link for members] | INC [link for members]
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