Senior Level Artist
Company shown to members 🔒 · Remote · Romania only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Senior
- Where you can live
- Romania only
- Languages
- Polish
- Job type
- Full-time
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Job details
- Where you can work
- Romania
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Senior
- Employer publication date
- 7 May 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 6 November 2026
About the job
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities
- Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
- Maintain visual quality and consistency of levels according to the project's quality bar and art direction
- Gather and organize reference materials for environment assets
- Follow studio pipelines, naming conventions, and asset management guidelines
- Assemble and modify modular environment assets to build architectural and environmental spaces
- Prepare visual breakdowns, reference boards, and asset lists when required
- Act as production and artistic support for the Lead Level Artist
- Integrate environment assets and textures into the level
- Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
- Set up asset properties related to visuals and performance (LODs, collisions, materials)
- Support bug fixing and visual polish throughout production and testing
- Verify level quality in engine and make necessary improvements
Requirements
- Understanding of architectural and natural environment composition, scale, and structure
- Knowledge of gameplay readability, player navigation, and visual guidance principles
- Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
- Strong modeling skills for modular environment assets
- Experience with Maya and/or Blender
- Experience with material blending and vertex painting systems
- Proficiency in Unreal Engine or similar real-time engines
- Experience with Substance Painter/Designer
- Understanding of physically based rendering (PBR) workflows and material standards
- Strong eye for detail and consistency with the project’s art style
- Ability to collaborate effectively in a multidisciplinary team
Nice to have
- Knowledge of material optimization techniques for real-time engines
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines
- Experience with procedural tools such as Houdini is a plus
- Experience working on shipped titles
Benefits
- Competitive remuneration
- Projects aligned with your expertise and interests
- Collaboration with industry leaders on AAA titles
- Professional growth opportunities
- Flexible work arrangements
- An environment dedicated to diversity and inclusion
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