Lead Level Artist
Company shown to members 🔒 · Remote · Romania only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Senior
- Where you can live
- Romania only
- Languages
- Polish
- Job type
- Full-time
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Job details
- Where you can work
- Romania
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Senior
- Employer publication date
- 13 August 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 6 November 2026
About the job
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Key Responsibilities
- Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
- Help develop our current team by sharing knowledge, techniques, and best practices.
- Model environment assets (modular pieces, props, terrain elements, hero assets).
- Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
- Work inside the engine to build and polish level art on a daily basis.
- Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
- Proactively fill gaps in modular kits with your own high-quality models.
- Review team members' work constructively.
Candidate profile
- You want to model and dress environments, not just direct others.
- You lead by doing. The team respects you because they see you in the trenches.
- You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
- 5+ years in environment art / level art for games.
Strong portfolio showing both
- Your own environment modeling
- Your set dressing work
Technical Skills
- Strong modeling skills (Maya, Blender, 3ds Max).
- Game engine proficiency: Unreal 5 or Unity.
- PBR, texture creation (Substance), and optimization.
Benefits
- Competitive remuneration
- Projects aligned with your expertise and interests
- Collaboration with industry leaders on AAA titles
- Professional growth opportunities
- Flexible work arrangements
- An environment dedicated to diversity and inclusion
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