Lead Product Manager
Company shown to members 🔒 · Remote · UK, France, Spain +1 only
Apply free: 3 jobs are on us✨ Tailor my resume for this job🎤 Practise the interview question, free
✓ Straight from the company's own careers page. No middlemen, no “we'll send you a check for equipment”. How we check jobs
✓ Sent 100 applications and heard nothing? Make this one count: tailor your resume to this ad in one tap, free.
✨ Not sure this is the one? Get your remote job matches in 30 seconds →
First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
Practise the first interview question for this job
If the company replies, the first call usually starts with a question like this. Vague answers are the easiest to reject. Write yours and get an AI score in under a minute.
The 20-second read
- Experience
- Senior
- Where you can live
- UK, France, Spain +1 only
- Languages
- English
- Time zone
- European time zones
- Job type
- Full-time
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- United Kingdom, France, Spain, Turkey
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Senior
- Employer publication date
- 27 October 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
The company is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.
With deep expertise in product and technology, we built the company Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.
This is our flywheel: the company Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.
What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.
At the company, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.
Mission
As a Lead Product Manager on our RPG games, you'll play a key role in defining and owning the product roadmap for our live RPG games portfolio end-to-end, starting by turning one of our current strongest live titles into a franchise players stay with for years. You'll start with one game, and as our RPG portfolio expands, so does your scope, more titles, and a real hand in the product strategy behind them. You're shaping how the company runs RPG as a whole.
Your main responsibilities will include
- Define the product roadmap across one or more live RPG titles: core loop, progression pacing, monetization, and meta systems such as gacha, PvP, seasons, and guild or pass structures, with the health of the in-game economy.
- Own LiveOps end-to-end. You'll define the calendar, the events, and the loop that brings players back by a real understanding of what the team can design, produce, and sustain sprint over sprint: ambitious, but grounded.
- Lead your team. You'll have a talented but small team of product, design, and economy experts to lead towards the same goal. Your job is to give them a clear plan, raise their level, and get the best out of them.
- Oversee the monetization model. Working closely with economy, you're accountable for leading how the game balances the IAP and ad revenue growth together rather than at each other's expense.
- Drive growth, in partnership with UA. You're responsible for how the game scales on the acquisition side: working hand-in-hand with the UA team so that the player data, creative learnings, and campaign performance shapes the product roadmap.
- Cross-functional excellence. You'll work hand-in-hand with Publishing and the studios, through logic and shared KPIs, which means understanding how a game gets built and shipped end-to-end, from concept to launch.
- Set the bar. Bring genre benchmarks and proven best practices into every major call, so the team always has a clear, shared sense of what great looks like in this genre.
- Stay hands-on when it counts. This is a leadership role, but you'll stay close enough to the data and the systems to go deep personally on whatever matters most that month, rather than directing only from a distance.
This is a great opportunity to take a genuinely exceptional game and decide what it becomes: full ownership of the product, the economy, and the LiveOps of a title the company is betting on, real autonomy over how you get there, and a clear path to leading product across our whole RPG portfolio as it grows.
Requirements
We are looking for someone with several years of product experience on live mobile games, especially RPG, with genuine end-to-end ownership of an economy, progression system or monetization roadmap, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:
Product & RPG expertise
- P roduct experience on live F2P mobile games , ideally RPG/midcore, with end-to-end ownership of major features, progression, monetization or product roadmaps.
- Strong fluency in RPG mechanics and meta systems: progression, power curves, collection, PvP/social, seasons and passes, and strong mobile marketability instincts.
- Ideally, you’ve taken a title from concept/pre-launch through launch and LiveOps , or shaped product direction across multiple titles.
LiveOps & Execution
- Deep LiveOps experience , understanding how events, content, progression and monetization work together to drive engagement and repeat spend.
- Strong track record owning features end-to-end : identify, build, ship, measure and iterate, with a practical understanding of what a live team can realistically ship and maintain , balancing ambition with feasibility.
Leadership & Ways of working
- Strong cross-functional leadership , able to align Design, Publishing, Data, Economy, UA, Growth and external studios around the product direction.
- A strategist and builder : able to set direction and lead others, while remaining highly hands-on with the game, systems and data.
- Thrives in lean, fast-moving, high-autonomy teams with quick tests, short feedback loops and high ownership
Our Culture
At the company, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:
- Ambition : We strive for the best - we don’t settle for “good enough.”
- Humility : We recognize that we are always learning, we can always improve and grow.
- Curiosity : We continuously seek the “why” behind the “what”.
- Focus : Our curiosity takes us deeper, not wider - we dive deep into the details.
Benefits
Building great games starts with building a great place to work. Here’s what you can expect:
- 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
- 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
- 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
- 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
- ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
- 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
- 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire
Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).
We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!
Please note: this is one remote position open to multiple countries, not multiple openings.
Apply free: 3 jobs are on us✨ Tailor my resume for this jobPrepare with the Apply kitMore remote product manager jobs →
- No pay listed
A resume that gets past the first 6 seconds
Recruiters skim. The Psst resume coach fixes what makes them skip you, line by line, and one tap tailors it to the exact job you're applying to.
- 1Every line checkedWeak starts, clichés and AI-sounding phrases flagged, with a 3-question fix.
- 2Tailored to the jobSee which skills and tools from the ad your resume is missing. Try it free on one of your matches.
- 3Ready for remoteTime zone, tools and proof you work on your own, the things remote teams look for.
- 4Looks the partOne page, 6 designs, 8 colours and a matching cover letter, free to build. Premium downloads the PDF and Word files.
Example with made-up details. The score is the builder's own check, not an ATS rating or a promise of an interview.