Video Game Developer

Company shown to members 🔒 · Remote · Brazil, Argentina, Costa Rica +1 only

Brazil, Argentina, Costa Rica +1 onlyExperience not statedPublished 30 September 2026Looks fresh

Apply free: 3 jobs are on us✨ Tailor my resume for this job🎤 Practise the interview question, free

✓ Straight from the company's own careers page. No middlemen, no “we'll send you a check for equipment”. How we check jobs

✓ Sent 100 applications and heard nothing? Make this one count: tailor your resume to this ad in one tap, free.

✨ Not sure this is the one? Get your remote job matches in 30 seconds →

First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

Free interview practice

Practise the first interview question for this job

If the company replies, the first call usually starts with a question like this. Vague answers are the easiest to reject. Write yours and get an AI score in under a minute.

The 20-second read

Experience
Experience not stated
Where you can live
Brazil, Argentina, Costa Rica +1 only
Languages
English, Polish
Skills and tools
c#, git, documentation, async
Time zone
U.S. Business Hours

Read from the ad by Psst's rules. Check the full ad below before applying.

Job details

Where you can work
Brazil, Argentina, Costa Rica, Honduras
Employment type
Not stated by the employer
Advertised pay
Not stated by the employer
Experience
Experience not stated
Employer publication date
30 September 2026
First recorded by Psst
12 October 2026
Last checked at the source
3 November 2026

About the job

Position Type: Full-Time

Location: Remote

Working Hours: U.S. Business Hours

About the Role

We’re looking for a Video Game Developer to build, iterate, and maintain game projects using both Unity and Godot . You’ll work closely with designers and artists to turn creative concepts into polished gameplay systems, mechanics, and interactions while taking ownership of features from prototype through delivery.

Key Responsibilities

Game Development

  • Develop and maintain games using Unity (C#) and Godot (GDScript or C#) .
  • Write clean, maintainable code for stable and shippable builds.
  • Work across multiple game projects as needed.

Feature Development

  • Translate design concepts and creative direction into playable mechanics and systems.
  • Take ownership of features from initial prototypes through polished implementation.
  • Build gameplay interactions, systems, and supporting functionality.

Debugging & Optimization

  • Identify and resolve bugs, performance issues, and technical debt.
  • Optimize game systems and builds for target platforms.
  • Investigate technical issues and deliver reliable fixes.

Technical Documentation

  • Document game systems, scripts, and architecture decisions.
  • Create clear documentation that allows other team members to understand and maintain your work.

Cross-Functional Collaboration

  • Work closely with designers and artists to align technical implementation with creative direction.
  • Communicate progress, technical decisions, and blockers clearly.
  • Participate in focused team discussions and async collaboration.

Required Experience & Skills

  • Hands-on professional or portfolio experience developing games in both Unity and Godot .
  • Strong C# experience with Unity.
  • Experience with GDScript or C# in Godot.
  • Shipped games or strong portfolio projects demonstrating your development experience.
  • Understanding of game architecture, including:
  • State machines
  • Component systems
  • Scene management
  • Input handling
  • Ability to independently translate design requirements into technical solutions.
  • Experience using Git and collaborative branching workflows.
  • Strong debugging and problem-solving skills.
  • Clear written English communication for technical discussions and documentation.

Perfect Fit / Culture

  • Comfortable working through ambiguity and making thoughtful technical decisions.
  • Takes ownership from the first commit through final polish.
  • Communicates proactively and keeps teammates informed.
  • Detail-oriented and committed to delivering high-quality game experiences.
  • Able to work independently while collaborating effectively with creative and technical team members.

Typical Day

You’ll spend most of your day focused on active game development across one or more projects. You may build a new mechanic in Godot, review how it fits into existing systems, document your approach, or switch to a Unity project to investigate and fix a technical issue.

You’ll collaborate with designers and artists through written updates and focused check-ins while maintaining a strong focus on hands-on development.

Interview Process

  • AI Screening
  • Client Interview
  • Offer Stage

#LI-AG1

Apply free: 3 jobs are on us✨ Tailor my resume for this jobPrepare with the Apply kitMore remote software engineer jobs →

Find my remote job matches →
Ghost Job Detector: Looks fresh
  • No pay listed
Signals, not proof. Check the company's page before you spend time on it.
Free to build · no sign-up

A resume that gets past the first 6 seconds

Recruiters skim. The Psst resume coach fixes what makes them skip you, line by line, and one tap tailors it to the exact job you're applying to.

  • 1Every line checkedWeak starts, clichés and AI-sounding phrases flagged, with a 3-question fix.
  • 2Tailored to the jobSee which skills and tools from the ad your resume is missing. Try it free on one of your matches.
  • 3Ready for remoteTime zone, tools and proof you work on your own, the things remote teams look for.
  • 4Looks the partOne page, 6 designs, 8 colours and a matching cover letter, free to build. Premium downloads the PDF and Word files.
Try the resume coach →Compare Premium

Set up your job alert