Unreal Engine C++ Programmer
Company shown to members 🔒 · Remote · US only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Experience not stated
- Where you can live
- US only
- Languages
- English
- Skills and tools
- slack, trello, git
- Job type
- Internship
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Job details
- Where you can work
- United States
- Employment type
- Internship
- Advertised pay
- Not stated by the employer
- Experience
- Experience not stated
- Employer publication date
- 12 April 2024
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
In this volunteer position you will be working closely with other members of the Coding department to develop C++ code for the Lays of Althas: Sundered Order (LoA:SO). We are using Epic Game’s Unreal Engine 4 (UE4) to develop the game, and knowledge of how C++ code interacts with UE4 is required. Knowledge of Blueprint scripting in UE4 is recommended, but not required.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting the progress of the Programming team on a weekly basis and following team policies.
NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for long-term Volunteer Programmers who have previous experience developing in Unreal Engine with C++ experience.
Minimum Requirements
- C++ programming experience
- Unreal Engine 4 experience, and how C++ code interacts with it
- Having created and completed at least 1 Unreal Engine project/game (using C++)
- Providing clear and legible code
- Knowledge or experience working with Ascent Combat Framework (ACF) or Gameplay Ability System (GAS)
- Online communication, team-collaboration skills, and English fluency
- A passion for coding and a dedication to creating AAA quality games
Preferred Requirements
- Blueprint scripting experience
- Git Experience
- UI (User Interface) experience
- At least 1 Unreal Engine project (using C++) prepared to show prior to the interview. If you do not have one, we can give you an assignment to complete (we will give you 2 weeks to complete it) to test your abilities.
Required Software
- Unreal Engine 4 ( [link for members] )
- Visual Studio Community Edition ( [link for members] ) with Unreal Engine packages
- Git SCM ( [link for members] ) and GIT LFS ( [link for members] )
The company is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. The founding members were originally modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
[link for members]
Currently the company is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
[link for members]
For more information about the game, please check out our IndieDb page:
[link for members]
NOTE: Although the company does have a formal office at the listed address, we are a fully-online team at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
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