UI/UX Artist - Castle Busters

Company shown to members 🔒 · Remote · France only

France only3+ years requiredPublished 23 September 2026Check carefully

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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
3+ years required
Where you can live
France only
Languages
Polish
Skills and tools
figma, photoshop
Job type
Full-time

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Job details

Where you can work
France
Employment type
Full-time
Advertised pay
Not stated by the employer
Experience
3+ years required
Employer publication date
23 September 2026
First recorded by Psst
12 October 2026
Last checked at the source
10 November 2026

About the job

ABOUT the company

The company is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making the company the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

TEAM

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by the company. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.

ROLE

With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.

Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.

  • Support the Art director in the ideation and execution of the game’s vision.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.
  • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

PROFILE

  • 3–5 years of UI art experience in mobile games
  • Proficient in Figma and Photoshop
  • Comfortable handling the implementation of UI and assets into Unity.
  • Experience building and maintaining UX/UI framework libraries within a game project
  • Comfortable using AI tools to accelerate prototyping and asset creation
  • Proactive mindset — able to identify product needs, source references, and drive solutions independently
  • Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
  • Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
  • Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
  • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
  • Strong collaboration and communication skills.
  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
  • Passion for mobile games.

BENEFITS

  • Best-in-class compensation
  • Other benefits according to the country you reside

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