Tech Art Lead
Company shown to members 🔒 · Remote · US only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Senior
- Where you can live
- US only
- Skills and tools
- python, photoshop, documentation
- Degree or licence
- Mentioned (bachelors)
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Job details
- Where you can work
- United States
- Employment type
- Not stated by the employer
- Advertised pay
- $143K–215K/yr
- Experience
- Senior
- Employer publication date
- 29 September 2025
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at the company !
As a Tech Art Lead at the company , you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
- Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
- Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
- Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
- Ensure visual aspects of the game are performant across all platforms (PC, console)
- Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
- Create custom tools to enhance the game's visual fidelity and performance.
- Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
- Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
- Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.
REQUIRED SKILLS
- Experience in rigging workflow & pipeline creation
- Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
- Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
- Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
- Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
- Experience in managing and resolving stability, performance, and memory issues across different platforms.
- Experience with Unreal Engine
- Experience managing external resources effectively
- Experience shipping across multiple platforms (PC, console)
- Bachelors degree or equivalent
Nice to have Skills
- Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
- Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
- Ability to create and hook up gameplay VFX assets
- Experience creating/managing modular environment systems
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000 — $215,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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