Senior/Principal Graphics Engineer
Company shown to members 🔒 · Remote · US, Canada only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- 6+ years required
- Where you can live
- US, Canada only
- Skills and tools
- documentation
- Job type
- Full-time
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Job details
- Where you can work
- United States, Canada
- Employment type
- Full-time
- Advertised pay
- $150K/yr
- Experience
- 6+ years required
- Employer publication date
- 12 August 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
Remote: US and Canada Only
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.
You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.
What you’ll do here
- Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability.
- Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines.
- Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile.
- Write clean, maintainable code with clear documentation and code-level comments.
- Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends.
Must haves
- Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems.
- Have shipped large-scale 3D games across multiple platforms.
- Experience with game engines and art/content pipelines.
- Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
- Proficiency with GPU profiling/debugging tools.
- At least 6 years of Game industry experience
Nice to have
- Passion for pushing the boundaries of Android graphics, particularly with Vulkan.
- Familiarity with SIMD instruction sets.
- Something to share from shadertoy.com [link for members]
Perks
- Paid Time Off, Holidays and Two Weeks Winter Break
- Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
- Pet Insurance for those who need it too.
- Compassionate leave for employees who needs to take care of their family members
- Pre-tax wellness stipend
- Pre-tax work from home stipend
- Access our savings plan (401K program) with company match
- Mental health resources including Headspace membership and Employee Assistance Program (EAP)
- Discount portal for everyday goods and services
- Employee inclusive and diversity initiatives such as Grow Together
- Support for personal professional development
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S.
Unfortunately, We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $150,000.00 USD to $220,000.00 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.
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