Senior Gameplay Engineer - Game Modes

Company shown to members 🔒 · Remote · US only

US onlySenior$160K–240K/yrPublished 5 October 2026Looks fresh

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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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Experience
Senior
Where you can live
US only

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Job details

Where you can work
United States
Employment type
Not stated by the employer
Advertised pay
$160K–240K/yr
Experience
Senior
Employer publication date
5 October 2026
First recorded by Psst
12 October 2026
Last checked at the source
10 November 2026

About the job

Senior Gameplay Engineer – Game Modes

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?

As a Senior Gameplay Engineer – Game Modes at the company, you’ll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
  • Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
  • Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game

REQUIRED SKILLS

  • Ability to write, debug, and maintain code in C++
  • Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
  • Experience building designer- and artist-facing systems, components and tools
  • Experience with development using the Unreal Engine

NICE-TO-HAVE SKILLS

  • Experience with development on a variety of platforms (PC, console)

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$160,000 — $240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our  Candidate Privacy Notice  for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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