Senior Gameplay Animator

Company shown to members 🔒 · Remote · Poland only

Poland only5+ years requiredPublished 22 October 2026Looks fresh

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First recorded by Psst: 23 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
5+ years required
Where you can live
Poland only
Languages
English, Polish
Skills and tools
onboarding, written communication
Job type
Full-time

Read from the ad by Psst's rules. Check the full ad below before applying.

Job details

Where you can work
Poland
Employment type
Full-time
Advertised pay
Not stated by the employer
Experience
5+ years required
Employer publication date
22 October 2026
First recorded by Psst
23 October 2026
Last checked at the source
10 November 2026

About the job

  • Follow the established vision of the game’s story and gameplay in the process of animation creation.
  • Creating high-quality content utilizing both hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experience.
  • Troubleshoot and solve animation issues with all departments.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Work with Game Design to prototype new archetypes.
  • Work with motion capturing (i.e. building shot lists, being a part of the shoots to direct actors).
  • Occasionally support new hires onboarding process.
  • Typically 5+ years’ professional experience as an animator in games .
  • Good understanding and feeling of animation principles – timing, weight and staging
  • Great ability to transfer game’s story and gameplay on believable and full of life animations
  • Experience of animating creatures and quadrupeds.
  • Solid understanding of character anatomy
  • Proficiency with any animation packed tools
  • Ability to think outside the box to come up with more efficient techniques
  • Ability to follow and take direction
  • Ability to implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making videogames

Nice to have

  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation
  • illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder
  • Familiarity with Unreal or similar game engine
  • Facial animation and lip-syncing skills
  • Shipped game title experience

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

*The role is open to candidates only from the game industry who are based in Europe.

The company is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

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