Lead Level Designer
Company shown to members 🔒 · Remote · Location not stated
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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Job details
- Where you can work
- Location not stated
- Employment type
- Not stated by the employer
- Advertised pay
- Not stated by the employer
- Experience
- 5+ years required
- Employer publication date
- 10 June 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
The company is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY
As a Lead Level Designer at the company, you will be responsible for shaping the environments, encounters, and player experiences that bring Last Epoch to life.
You will guide a team of designers in creating compelling levels that balance gameplay flow, narrative integration, and visual storytelling. This role requires both creative vision and production discipline. You’ll partner closely with design, art, and engineering teams to ensure levels are fun, functional, and performant. As a leader, you’ll mentor designers, refine workflows, and keep the level design team aligned with project goals and deadlines.
RESPONSIBILITIES
- Lead, mentor, and grow a team of level designers, fostering collaboration and professional development
- Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals
- Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
- Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency
- Ensure all levels meet performance, quality, and accessibility standards
- Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping
- Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency
- Collaborate with production to scope, schedule, and track level design deliverables
- Advocate for player experience, ensuring levels feel engaging, rewarding, and true to the vision of the game
QUALIFICATIONS
- 5+ years of professional level design experience in the game industry, with at least 2+ years in a lead or senior design role
- Track record of shipping at least one title in a senior or leadership capacity
- Understanding of encounter design, pacing, and player progression
- Experience working with level design tools in engines such as Unity or Unreal
- Collaborative mindset with experience guiding cross-disciplinary teams (art, design, and engineering)
- Communication and documentation skills in a remote-first environment
- Problem-solving and organizational skills
PREFERENCES
- Familiarity with ARPGs, live-service pipelines, and multi-team collaboration
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.
EEOC statement
KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.
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