Game Designer (Multiplayer Gameplay Modes) - Paper.io 2
Company shown to members 🔒 · Remote · France, Spain, Poland +1 only
Apply free: 3 jobs are on us✨ Tailor my resume for this job🎤 Practise the interview question, free
✓ Straight from the company's own careers page. No middlemen, no “we'll send you a check for equipment”. How we check jobs
✓ Sent 100 applications and heard nothing? Make this one count: tailor your resume to this ad in one tap, free.
✨ Not sure this is the one? Get your remote job matches in 30 seconds →
First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
Practise the first interview question for this job
If the company replies, the first call usually starts with a question like this. Vague answers are the easiest to reject. Write yours and get an AI score in under a minute.
The 20-second read
- Experience
- 5+ years required
- Where you can live
- France, Spain, Poland +1 only
- Languages
- English
- Job type
- Contract or freelance
Read from the ad by Psst's rules. Check the full ad below before applying.
Job details
- Where you can work
- France, Spain, Poland, Estonia
- Employment type
- Contract
- Advertised pay
- Not stated by the employer
- Experience
- 5+ years required
- Employer publication date
- 2 November 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
ABOUT the company
The company is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making the company the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2 [link for members]
ROLE
Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
You will
- Design and prototype new gameplay modes
- Improve existing Paper Party modes
- Define simple, readable rules for one-finger controls
- Iterate quickly through testing, feedback and playtests
- Balance accessibility, competition, pacing and replayability
- Identify weak ideas early and confidently cut or reshape them
- Work closely with the Paper.io 2 team to turn concepts into playable experiences
- Document your designs clearly
- Fine-tune modes directly in Unity whenever possible
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.
PROFILE
- 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
- Experience shipping player-facing content, ideally in mobile games
- A strong understanding of multiplayer and competitive gameplay
- A good sense of pacing, clarity and player motivation
- A pragmatic and iterative approach: prototype, test, cut and retry
- The ability to work independently and take full ownership
- Strong English communication and collaboration skills
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
NICE TO HAVE
- Strong Unity experience
- Ability to prototype directly in the engine
- Experience with mobile controls, multiplayer or party games
- Experience working on live games or live content
Apply free: 3 jobs are on us✨ Tailor my resume for this jobPrepare with the Apply kit
- No pay listed
A resume that gets past the first 6 seconds
Recruiters skim. The Psst resume coach fixes what makes them skip you, line by line, and one tap tailors it to the exact job you're applying to.
- 1Every line checkedWeak starts, clichés and AI-sounding phrases flagged, with a 3-question fix.
- 2Tailored to the jobSee which skills and tools from the ad your resume is missing. Try it free on one of your matches.
- 3Ready for remoteTime zone, tools and proof you work on your own, the things remote teams look for.
- 4Looks the partOne page, 6 designs, 8 colours and a matching cover letter, free to build. Premium downloads the PDF and Word files.
Example with made-up details. The score is the builder's own check, not an ATS rating or a promise of an interview.