Game Artist - Paper.io 2

Company shown to members 🔒 · Remote · Netherlands, France, Spain only

Netherlands, France, Spain onlyExperience not statedPublished 30 July 2026Check carefully

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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
Experience not stated
Where you can live
Netherlands, France, Spain only
Languages
English
Skills and tools
a/b testing
Time zone
CET
Job type
Full-time

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Job details

Where you can work
Netherlands, France, Spain
Employment type
Full-time
Advertised pay
Not stated by the employer
Experience
Experience not stated
Employer publication date
30 July 2026
First recorded by Psst
12 October 2026
Last checked at the source
10 November 2026

About the job

ABOUT the company

The company is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making the company the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This remote role is located within a two-hour time difference of CET.

TEAM

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io [link for members] 2 [link for members]

With Paper.io [link for members] 2, we’re building an iconic game that players will never forget!

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

ROLE

  • Support the Art Director in the ideation and execution of the game’s vision.
  • Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
  • Setup, integrate, and animate UI scenes in Unity.
  • Create VFX's using particle system in Unity.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.

PROFILE

  • Strong Unity skills, with the ability to implement and optimise directly in engine.
  • Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
  • Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
  • Ability to create VFXs using Unity's particle system
  • Experience with A/B testing or working with LiveOps features.
  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
  • Experience collaborating with cross-functional remote teams.
  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
  • Fluent in English.

BENEFITS

  • Best-in-class compensation
  • Other benefits according to the country you reside

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