Designer
Company shown to members 🔒 · Remote · US, Europe only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- Experience not stated
- Where you can live
- US, Europe only
- Skills and tools
- git
- Time zone
- European time zones
- Job type
- Full-time
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Job details
- Where you can work
- United States, United Kingdom, Ireland, Germany, Netherlands, France, Spain, Portugal, Italy, Poland, Romania, Belgium, Czech Republic, Greece, Austria, Sweden, Denmark, Norway, Finland, Switzerland, Hungary, Bulgaria, Croatia, Serbia, Ukraine, Lithuania, Latvia, Estonia, Slovakia, Slovenia, Luxembourg, Cyprus, Malta, Turkey
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- Experience not stated
- Employer publication date
- 17 October 2025
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 10 November 2026
About the job
The company is building a new kind of programming environment.
We’re not just designing a code editor. We’re designing the environment where humans and AI build software together.
The company combines high-performance local editing, real-time collaboration, and AI agents that can work directly in the codebase.
We’re looking for a Product Design Engineer to help shape how this environment works.
Designers at the company work closely with engineers, prototype ideas directly in the product, and often implement parts of the interface themselves.
WHAT YOU'LL WORK ON
The editor sits at the center of how developers read, understand, and evolve complex systems. Small interaction decisions can meaningfully shape that process.
You might work on
- Collaborative programming workflows
- Interaction models for AI agents that read and modify code
- Navigating and understanding large codebases
- Keyboard-driven workflows and command systems
- Interfaces for Git, debugging, and code exploration
- the company’s design system and interaction patterns
- Prototyping and implementing UI in the product
Many of the interaction patterns we’re exploring don’t yet have established precedents.
HOW YOU'LL WORK
Design is tightly integrated with engineering.
Designers often pair with engineers, exploring ideas directly in the product. Many interactions start as small experiments in the codebase rather than static mockups.
We care deeply about clarity, performance, simplicity, and craft.
WHAT WE'RE LOOKING FOR
You might be a good fit if you
- Have strong product design experience
- Care deeply about interaction design
- Enjoy working on technical products
- Prototype ideas in code
- You enjoy operating on the bleeding edge, work well with ambiguity, and ship
- You are excited to learn some Rust and get your hands dirty creating interfaces in the company's custom-built UI framework, GPUI [link for members]
STRONGLY PREFERRED EXPERIENCE
We’re especially excited about designers who have worked on
- Developer tools or IDEs
- Code editors or programming environments
- Technical productivity software
- AI-assisted tools or developer platforms
- Complex productivity products
ABOUT the company
The company is open source and built in public by the team behind Atom and Tree-sitter.
The editor is written in Rust with GPU acceleration for every frame. When you type or move the cursor, pixels respond instantly. That responsiveness keeps you in flow.
The company is multiplayer by default, allowing developers to work together in the same codebase in real time. Much of our work happens through pair programming, with engineers collaborating directly inside the editor.
We ship improvements weekly and work closely with a community that cares deeply about the craft of developer tools.
Join us in revolutionizing the development experience. Your expertise could drive the company's next game-changing feature!
Location: Remote (American or European time zones)
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