3D Generalist Artist (Mid to Senior Level)

Company shown to members 🔒 · Remote · Philippines only

Philippines only3+ years requiredPublished 9 October 2026Looks fresh

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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
3+ years required
Where you can live
Philippines only
Job type
Full-time

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Job details

Where you can work
Philippines
Employment type
Full-time
Advertised pay
Not stated by the employer
Experience
3+ years required
Employer publication date
9 October 2026
First recorded by Psst
12 October 2026
Last checked at the source
8 November 2026

About the job

Our AAA Art team is growing!

Are you a skilled 3D Generalist Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise to our exciting projects!

  • Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
  • Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
  • Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
  • Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
  • Support multiple art areas as needed, demonstrating flexibility and adaptability in asset creation.
  • Adhere to project guidelines, keeping leads and project managers updated on task progress.
  • Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.
  • Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
  • Fulfill any other assigned responsibilities with diligence and a commitment to excellence

Requirements

  • 3–5 years of experience in AAA game development, with a focus on generalist skills across hard surface and other asset types.
  • Strong background in art, design, or a related field.
  • Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
  • Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
  • Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
  • Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
  • Excellent communication and teamwork skills to collaborate with cross-functional teams.
  • Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
  • Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
  • Has at least one AAA released title under their belt

If you're passionate about creating stunning hard surface assets and want to work on cutting-edge AAA projects, we'd love to hear from you!

Benefits

  • Opportunity to work on AAA projects.
  • Stable employment and professional growth in an international environment.
  • Training platforms and workshops to level you up.
  • Community of people who understand and share your passion for games.
  • Team of like-minded people.
  • A culture of diversity and inclusion to unite the most outstanding talents.

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