3D Generalist Artist (Mid to Senior Level)
Company shown to members 🔒 · Remote · Philippines only
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First recorded by Psst: 12 October 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.
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The 20-second read
- Experience
- 3+ years required
- Where you can live
- Philippines only
- Job type
- Full-time
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Job details
- Where you can work
- Philippines
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- 3+ years required
- Employer publication date
- 9 October 2026
- First recorded by Psst
- 12 October 2026
- Last checked at the source
- 8 November 2026
About the job
Our AAA Art team is growing!
Are you a skilled 3D Generalist Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise to our exciting projects!
- Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
- Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
- Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
- Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
- Support multiple art areas as needed, demonstrating flexibility and adaptability in asset creation.
- Adhere to project guidelines, keeping leads and project managers updated on task progress.
- Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.
- Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
- Fulfill any other assigned responsibilities with diligence and a commitment to excellence
Requirements
- 3–5 years of experience in AAA game development, with a focus on generalist skills across hard surface and other asset types.
- Strong background in art, design, or a related field.
- Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
- Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
- Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
- Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
- Excellent communication and teamwork skills to collaborate with cross-functional teams.
- Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
- Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
- Has at least one AAA released title under their belt
If you're passionate about creating stunning hard surface assets and want to work on cutting-edge AAA projects, we'd love to hear from you!
Benefits
- Opportunity to work on AAA projects.
- Stable employment and professional growth in an international environment.
- Training platforms and workshops to level you up.
- Community of people who understand and share your passion for games.
- Team of like-minded people.
- A culture of diversity and inclusion to unite the most outstanding talents.
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