2D Designer

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Work from anywhereExperience not statedPublished 19 October 2026Looks fresh

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First recorded by Psst: 9 November 2026. Your first 3 jobs are free to apply to (the first right away, 2 more with your email). After that, the company and the apply link are for Psst members, from $4.99 for 7 days.

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The 20-second read

Experience
Experience not stated
Where you can live
Work from anywhere
Skills and tools
figma, photoshop, illustrator
Job type
Contract or freelance

Read from the ad by Psst's rules. Check the full ad below before applying.

Job details

Where you can work
Work from anywhere
Employment type
Contract
Advertised pay
Not stated by the employer
Experience
Experience not stated
Employer publication date
19 October 2026
First recorded by Psst
9 November 2026
Last checked at the source
10 November 2026

About the job

The company offers a first-of-its-kind, game-changing platform that provides an endless collection of social VR experiences and gives the power of creation to its robust community. With over 250,000 worlds and growing, the company’s vision is to allow users to bring their imaginations to life and help shape the metaverse anywhere in the world on any device. The company has raised $100M to date with the support of investors, Makers Fund, Anthos Capital and HTC.

We have a great team which includes people from: Netflix, Twitter, Meta, Microsoft, Roblox, Google, Amazon, Unity, Spotify, Discord, Uber, eBay, Robinhood, Twitch, Zynga and TikTok. Come and join the mission!

About the role

We’re looking for a part-time Contract 2D designer to help with graphics across the company through the end of the year. You’ll make storefront art, marketing graphics, in-app banners and art that lives inside worlds.

This role is perfect for a multi-talented designer who takes pride in creating polished, high-impact visuals for any context.

What you’ll work on

Storefront

  • Thumbnails for store listings
  • Store bundle (multiple items) graphics that show what’s included with the item and still look good at small sizes
  • Bundle theming, so each bundle has its own look that still fits the store:
  • Background graphics
  • An icon per bundle for the navigation tiles
  • Mobile versions

Marketing

  • Social posts and announcement graphics
  • Blog headers
  • Static graphics for videos, like title cards, overlays and end screens
  • Steam, Meta and other platform assets, delivered in each platform’s required sizes and specs

In-app

  • Banners for events and other promotions in our homeworld
  • Notification graphics
  • Making sure assets read well at in-app sizes and work with the UI around them

In-world

  • Signage and posters
  • Textures and other 2D art used inside worlds

How you’ll work

  • A portfolio with a range of 2D work, ideally including marketing graphics and UI or storefront assets
  • Experience designing for small sizes and multiple formats, like icons, thumbnails and mobile layouts
  • Comfort working within an existing brand while giving each piece its own character
  • Experience exporting to platform specs for stores and social channels
  • Clear communication, and comfort with quick feedback rounds and changing priorities
  • Tidy file habits: consistent naming and organized, layered source files
  • Strong skills in Photoshop / Illustrator / Figma / other design tools

Nice to have

  • Familiarity with the company or social VR
  • Experience making textures for real-time 3D, especially Unity

How to apply

Apply using the link and include your portfolio and details of your weekly availability and hourly rate.

The company is an equal-opportunity employer, and we welcome applicants from all backgrounds. The company fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you!

All job offers are subject to early stage ID checks, satisfactory referencing and background checks.

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