Senior UI Designer
Duel.com · Remote · Malta only
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First recorded by Psst: 4 November 2026. Sign in with Google to continue to the employer. A free account is enough.
The 20-second read
- Experience
- 3 years preferred
- Where you can live
- Malta only
- Skills and tools
- figma
- Job type
- Full-time
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Job details
- Where you can work
- Malta
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- 3 years preferred
- Employer publication date
- 1 April 2026
- First recorded by Psst
- 4 November 2026
- Last checked at the source
- 4 November 2026
About the job
Duel is a protest against everything wrong in gambling. The purest, fairest casino ever built. The Vatican of gamba. We're waging holy war on scammers, fake bets, and dark patterns; and we need someone to make sure it looks like nothing else out there.
The role
You own how Duel feels. Every screen, every interaction, every pixel. We're not building another dark-themed casino that looks like it was stamped out by the same outsourced agency as everyone else. Duel has its own identity: irreverent, bold, distinctive, and you're the person who brings that to life across web and mobile.
You'll work directly with product and engineering. No layers. No approval chains. Your designs ship.
What you'll do
- Design interfaces across casino, sportsbook, PvP games, and live experiences
- Own and evolve Duel's design system: consistency without sterility
- Translate product requirements into experiences that are intuitive, fast, and visually distinctive
- Collaborate with developers to make sure what ships matches what you designed
- Create promotional and marketing assets that stay on-brand
- Use player behaviour and data to refine what's working and kill what isn't
- - Move fast in iterative release cycles without letting quality slip
What you'll need
- 3+ years of product or UI/UX design experience, ideally in gaming, gambling, or entertainment
- A portfolio that shows range, speed, and a distinctive eye; not template work
- Expert in Figma
- Experience designing for interactive, high-engagement products
- Comfortable working directly with engineers, not just handing off specs
- Strong opinions on what good looks like. Willing to defend them, willing to be wrong.
- Self-directed. If you need a brief for every decision, this isn't the place.
Come design the casino that makes the rest look like they hired the same guy.
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