Senior Systems Engineer

Legacy People · Remote · Germany only

Germany onlySeniorPublished 28 August 2026Check carefully

Apply on Legacy People's site✨ Tailor my resume for this jobPrepare with the Apply kit

✓ Straight from Legacy People's own careers page. No middlemen, no “we'll send you a check for equipment”. How we check jobs

✓ Sent 100 applications and heard nothing? Make this one count: tailor your resume to this ad in one tap, free.

First recorded by Psst: 2 November 2026. Sign in with Google to continue to the employer. A free account is enough.

The 20-second read

Experience
Senior
Where you can live
Germany only

Read from the ad by Psst's rules. Check the full ad below before applying.

Free interview practice

Practise the first interview question for this job

If Legacy People replies, the first call usually starts with a question like this. Vague answers are the easiest to reject. Write yours and get an AI score in under a minute.

Job details

Where you can work
Germany
Employment type
Not stated by the employer
Advertised pay
Not stated by the employer
Experience
Senior
Employer publication date
28 August 2026
First recorded by Psst
2 November 2026
Last checked at the source
2 November 2026

About the job

The Systems Programmer is responsible for developing and maintaining the game’s core simulation, planning, and supporting gameplay systems. They work closely with the Director of Engineering and game design to translate combat, narrative, progression, and systemic RPG requirements into reliable, maintainable technical solutions.

The servicer has primary ownership of the combat simulator/planner and related systems, and supports the integration of narrative, content-authoring, and other external or in-house tools where required. With a strong general engineering focus, they help ensure that complex game systems remain modular, testable, deterministic, and easy to iterate on throughout development.

SERVICE RESPONSIBILITIES

  • Owns the development and maintenance of the combat simulation and planner systems.
  • Develops and expands the simulation framework used to model, validate, and support turn-based combat.
  • Works closely with game design to translate combat rules, character abilities, progression, and balance requirements into robust technical systems.
  • Designs systems with determinism, testability, maintainability, and iteration speed as core requirements.
  • Supports the integration of narrative, content-authoring, and game-data tools as required by the project.
  • Contributes to the development of in-house tools and workflows where existing solutions do not meet project requirements.
  • Develops interfaces between simulation, narrative, progression, and Unreal-facing systems.
  • Builds data structures, APIs, and supporting systems that allow gameplay content to be consumed reliably by Unreal Engine.
  • Collaborates with the Director of Engineering on overall system architecture and technical decisions.
  • Identifies potential technical risks in complex interconnected systems and proposes scalable solutions.
  • Helps maintain clear separation between core game logic and Unreal-specific presentation and implementation.
  • Supports debugging and investigation of complex gameplay and systemic issues.
  • Develops tools and workflows that allow game design to test, validate, and iterate on systems efficiently.
  • Maintains clear and extensible code that can evolve as combat and RPG systems increase in complexity.
  • Supports Unreal-side implementation when required, while maintaining primary ownership of simulation, planner, and supporting systems.
  • Helps ensure that core gameplay logic remains stable and predictable throughout development.
  • Reduces technical bottlenecks by independently owning complex engineering tasks outside the core Unreal implementation workload.

Apply on Legacy People's site✨ Tailor my resume for this job

Find my dream remote job →
Ghost Job Detector: Check carefully
  • Open 10 weeks
  • No pay listed
Signals, not proof. Check the company's page before you spend time on it.
Free to build · no sign-up

A resume that gets past the first 6 seconds

Recruiters skim. The Psst resume coach fixes what makes them skip you, line by line, and one tap tailors it to the exact job you're applying to.

  • 1Every line checkedWeak starts, clichés and AI-sounding phrases flagged, with a 3-question fix.
  • 2Tailored to the jobSee which skills and tools from the ad your resume is missing. Try it free on one of your matches.
  • 3Ready for remoteTime zone, tools and proof you work on your own, the things remote teams look for.
  • 4Looks the partOne page, 6 designs, 8 colours and a matching cover letter, free to build. Premium downloads the PDF and Word files.
Try the resume coach →Compare Premium

Set up your job alert