Senior Pixel Artist (Stylized Games | 2D Art)
Jobgether · Remote · Spain only
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First recorded by Psst: 2 November 2026. Sign in with Google to continue to the employer. A free account is enough.
The 20-second read
- Experience
- 5+ years required
- Where you can live
- Spain only
- Languages
- English
- Skills and tools
- photoshop
- Job type
- Full-time
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Job details
- Where you can work
- Spain
- Employment type
- Full-time
- Advertised pay
- Not stated by the employer
- Experience
- 5+ years required
- Employer publication date
- 27 October 2026
- First recorded by Psst
- 2 November 2026
- Last checked at the source
- 3 November 2026
About the job
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Pixel Artist (Stylized Games | 2D Art) based in Spain.
We are looking for an experienced Senior Pixel Artist with exceptional artistic judgment and a passion for creating distinctive, expressive, and visually memorable artwork for games. In this fully remote role, you will produce high-quality pixel art assets, from characters and creatures to props, environments, and icons, while helping shape a cohesive visual identity across game content. You will combine strong traditional art fundamentals with refined pixel art craftsmanship to create assets that communicate personality, clarity, and style. Working closely with art directors, concept artists, animators, and technical artists, you will contribute to creative exploration and production-ready content. This is an opportunity to take significant artistic ownership, influence visual quality, and collaborate with an international creative team on long-term game development projects.
Accountabilities
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Create polished pixel art assets, including characters, creatures, props, environments, icons, and other game content.
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Design strong silhouettes, appealing proportions, expressive shapes, and cohesive color palettes to ensure visual clarity and recognizable character.
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Translate creative briefs and concept art into distinctive, production-ready pixel art designs.
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Help establish and maintain visual standards for pixel density, shading, color consistency, detail, and overall artistic quality.
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Explore creative solutions within the constraints of pixel-based art while maintaining stylistic consistency across different assets and resolutions.
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Develop visual references, style explorations, and reusable assets that support a unified game art direction.
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Collaborate with art directors, concept artists, animators, and technical artists throughout the production process.
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Prepare and organize assets for efficient integration into game engines and real-time production pipelines.
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Participate in artistic reviews, provide constructive feedback, and refine details that improve visual appeal and quality.
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Proactively contribute ideas that strengthen the project's visual identity and maintain consistency across large asset collections.
Requirements
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At least 5 years of professional experience in pixel art, 2D game art, or a related discipline.
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An exceptional portfolio showcasing high-quality pixel art, strong artistic fundamentals, and a distinctive visual sensibility.
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Excellent understanding of color theory, composition, silhouettes, shape language, proportions, and visual hierarchy.
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Strong proficiency with pixel art tools such as Aseprite, Photoshop, or equivalent software.
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Demonstrated ability to create appealing, distinctive characters, props, and environments within a consistent pixel art style.
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Excellent attention to pixel placement, color relationships, shading, and fine details.
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Understanding of game art production pipelines and real-time asset requirements.
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Ability to deliver production-ready artwork and maintain quality and stylistic consistency across extensive asset collections.
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Strong artistic judgment, independent problem-solving skills, and a meticulous approach to visual quality.
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Excellent communication skills and fluency in English.
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Bonus skills: Experience with pixel art animation, spritesheets, and frame-by-frame workflows; familiarity with voxel art and stylized 3D aesthetics; experience using Unity3D or other real-time game engines; knowledge of tilesets, tilemaps, and modular pixel art environments; background in character design, visual storytelling, or animation; experience developing pixel art style guides and production pipelines; and familiarity with mobile game art and resolution constraints.
Benefits
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Opportunity to create distinctive, expressive pixel art for game development projects.
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Significant artistic ownership and the opportunity to influence pixel art quality and visual consistency.
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Collaboration with experienced artists and international creative teams.
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Fully remote working environment.
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Competitive compensation, with flexible contract options.
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Long-term collaboration and opportunities for professional growth.
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Annual team retreats and a supportive studio culture.
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Salary details: A specific salary range is not provided; compensation is described as competitive.
How Jobgether works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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