Senior 3D Generalist Artist
Mythwright · Remote · UK only
First recorded by Psst: 30 October 2026. Sign in with Google to continue to the employer. A free account is enough.
About the job
Role Overview
We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work
Success looks like
- Understanding our art ethos and working autonomously with high level direction
- Grasping the project art style and adapting quickly
- Understanding how to construct modular environments and working to a grid
- Rapid output by focusing on getting the core elements right rather than superficial details
2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like
- Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
- Joining playtests and contributing to the game experience beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like
- Importing, setting up and hooking up assets
- Correctly handling setup for materials, prefabs, folders and naming etc
- Fixing materials, collision and general art bugs in engine
- Spotting inefficiencies and offering better solutions
- Keeping assets and scenes well optimized without sacrificing the game’s vision
Requirements
- Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
- Broad artistic & technical skillset: Environments, props, characters / creatures.
- Confident in Unreal Engine; asset implementation and fixing art bugs.
- Happy to prioritize speed & efficiency.
- Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
- General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
- Bonus skills : Rigging, VFX, UI, Tech Art skills, Concept Art
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
- No pay listed
Your experience. A clearer story.
From “what do I write?”
to “that sounds like me.”
Watch a resume take shape: a specific example, relevant skills and the details a remote team needs.
Start with your name and the role you want. The coach helps with the next line.
Try the resume coach →Basic builder + ATS-ready PDF included with confirmed job alerts. Premium adds first-day job email alerts matched to your saved criteria (up to 25 new matches per digest after email confirmation), all designs, cover letters and the Apply Kit.
Experience
Helped customers at a shop.
Skills
Add tools and skills you actually use.
Remote working
Add your time zone and availability.
Illustrative example. Five completeness checks: name, target role, specific experience, skills and availability. Not an ATS rating or a hiring prediction. Use your own facts.